Video Game Music: Difference between revisions
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==Resources== | ==Resources== | ||
* Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" ([http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-1-of-2 Part 1] | [http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-2-of-2 Part 2]) | ==== Listening or Videos ==== | ||
*Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" ([http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-1-of-2 Part 1] | [http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-2-of-2 Part 2]) | |||
==Class Activities== | ==Class Activities== | ||
Revision as of 20:46, 29 July 2020
| This lesson is part of the Style & Compositional Techniques category. |
Objectives
- Students will be familiar with the compositional processes involved in writing for film, video, and video games
- Students will be able to create a sequenced track which underscores a short video scene
- Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements
Resources
Listening or Videos
- Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" (Part 1 | Part 2)
Class Activities
- Discussion of the mechanics and compositional challenges of scoring video games
- Sketching a compositional plan for a short video game segment
Assignments
- Analysis of music from one or more video games