Video Game Music: Difference between revisions

From Advancing Music Theory
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==Resources==
==Resources==


* Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" ([http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-1-of-2 Part 1] | [http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-2-of-2 Part 2])<br />
==== Listening or Videos ====
 
*Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" ([http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-1-of-2 Part 1] | [http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-2-of-2 Part 2])


==Class Activities==
==Class Activities==

Revision as of 20:46, 29 July 2020

This lesson is part of the Style & Compositional Techniques category.

Objectives

  • Students will be familiar with the compositional processes involved in writing for film, video, and video games
  • Students will be able to create a sequenced track which underscores a short video scene
  • Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements

Resources

Listening or Videos

  • Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" (Part 1 | Part 2)

Class Activities

  • Discussion of the mechanics and compositional challenges of scoring video games
  • Sketching a compositional plan for a short video game segment

Assignments

  • Analysis of music from one or more video games

Assessments

Notes