Video Game Music: Difference between revisions
| Line 24: | Line 24: | ||
==Notes== | ==Notes== | ||
{{StylePracticeNavbox}} | |||
[[Category:Style & Compositional Techniques]] | [[Category:Style & Compositional Techniques]] | ||
[[Category:Theory 3]] | [[Category:Theory 3]] | ||
Revision as of 18:41, 29 July 2020
| This lesson is part of the Style & Compositional Techniques category. |
Objectives
- Students will be familiar with the compositional processes involved in writing for film, video, and video games
- Students will be able to create a sequenced track which underscores a short video scene
- Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements
Resources
- Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" (Part 1 | Part 2)
Class Activities
- Discussion of the mechanics and compositional challenges of scoring video games
- Sketching a compositional plan for a short video game segment
Assignments
- Analysis of music from one or more video games