Video Game Music: Difference between revisions
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== Notes == | == Notes == | ||
[[Category:Style & Compositional Techniques]] | |||
[[Category:Theory 3]] | |||
[[Category:Twentieth-Century Techniques]] | |||
Revision as of 21:42, 20 July 2020
| This lesson is part of the Style & Compositional Techniques category. |
Objectives
- Students will be familiar with the compositional processes involved in writing for film, video, and video games
- Students will be able to create a sequenced track which underscores a short video scene
- Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements
Resources
Class Activities
- Discussion of the mechanics and compositional challenges of scoring video games
- Sketching a compositional plan for a short video game segment
Assignments
- Analysis of music from one or more video games