Video Game Music

From Advancing Music Theory
Revision as of 17:16, 30 July 2020 by TobyRush (talk | contribs) (→‎Assignments)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This lesson is part of the Style & Compositional Techniques category.

Objectives[edit]

  • Students will be familiar with the compositional processes involved in writing for film, video, and video games
  • Students will be able to create a sequenced track which underscores a short video scene
  • Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements

Resources[edit]

Readings[edit]

Listening or Videos[edit]

  • Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" (Part 1 | Part 2)

Class Activities[edit]

  • Discussion of the mechanics and compositional challenges of scoring video games
  • Sketching a compositional plan for a short video game segment

Assignments[edit]

  • Analysis of music from one or more video games
  • Design a group of musical cells for a generative application

Notes[edit]