Video Game Music: Difference between revisions

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== Objectives ==
==Objectives==
* Students will be familiar with the compositional processes involved in writing for film, video, and video games
* Students will be able to create a sequenced track which underscores a short video scene
* Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements


== Resources ==
*Students will be familiar with the compositional processes involved in writing for film, video, and video games
*Students will be able to create a sequenced track which underscores a short video scene
*Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements


==Resources==


== Class Activities ==
====Readings====
* Discussion of the mechanics and compositional challenges of scoring video games
* Sketching a compositional plan for a short video game segment


== Assignments ==
*''Entertainment Computing:''
* Analysis of music from one or more video games
**[https://doi.org/10.1016/j.entcom.2019.100337 Plut and Pasquier, "Generative Music in Video Games: State of the Art, Challenges, and Prospects"]
*''Music Theory Online:''
**[http://mtosmt.org/issues/mto.19.25.2/mto.19.25.2.atkinson.html Atkinson, "Soaring Through the Sky: Topics and Tropes in Video Game Music"]
**[https://www.mtosmt.org/issues/mto.19.25.3/mto.19.25.3.medina.gray.html Medina-Gray, "Analyzing Modular Smoothness in Video Game Music"]


== Assessments ==
====Listening or Videos====


*Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" ([http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-1-of-2 Part 1] | [http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-2-of-2 Part 2])


== Notes ==
==Class Activities==
 
*Discussion of the mechanics and compositional challenges of scoring video games
*Sketching a compositional plan for a short video game segment
 
==Assignments==
 
*Analysis of music from one or more video games
*Design a group of musical cells for a generative application
 
==Notes==
 
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[[Category:Style & Compositional Techniques]]
[[Category:Style & Compositional Techniques]]
[[Category:Theory 3]]
[[Category:Theory 3]]

Latest revision as of 17:16, 30 July 2020

This lesson is part of the Style & Compositional Techniques category.

Objectives[edit]

  • Students will be familiar with the compositional processes involved in writing for film, video, and video games
  • Students will be able to create a sequenced track which underscores a short video scene
  • Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements

Resources[edit]

Readings[edit]

Listening or Videos[edit]

  • Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" (Part 1 | Part 2)

Class Activities[edit]

  • Discussion of the mechanics and compositional challenges of scoring video games
  • Sketching a compositional plan for a short video game segment

Assignments[edit]

  • Analysis of music from one or more video games
  • Design a group of musical cells for a generative application

Notes[edit]