Video Game Music: Difference between revisions
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== Objectives == | ==Objectives== | ||
*Students will be familiar with the compositional processes involved in writing for film, video, and video games | |||
*Students will be able to create a sequenced track which underscores a short video scene | |||
*Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements | |||
==Resources== | |||
== | ====Readings==== | ||
*''Entertainment Computing:'' | |||
* | **[https://doi.org/10.1016/j.entcom.2019.100337 Plut and Pasquier, "Generative Music in Video Games: State of the Art, Challenges, and Prospects"] | ||
*''Music Theory Online:'' | |||
**[http://mtosmt.org/issues/mto.19.25.2/mto.19.25.2.atkinson.html Atkinson, "Soaring Through the Sky: Topics and Tropes in Video Game Music"] | |||
**[https://www.mtosmt.org/issues/mto.19.25.3/mto.19.25.3.medina.gray.html Medina-Gray, "Analyzing Modular Smoothness in Video Game Music"] | |||
== | ====Listening or Videos==== | ||
*Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" ([http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-1-of-2 Part 1] | [http://www.smt-v.org/archives/volume2.html#variations-on-a-theme-by-a-rogue-ai-music-gameplay-and-storytelling-in-portal-2-part-2-of-2 Part 2]) | |||
== Notes == | ==Class Activities== | ||
*Discussion of the mechanics and compositional challenges of scoring video games | |||
*Sketching a compositional plan for a short video game segment | |||
==Assignments== | |||
*Analysis of music from one or more video games | |||
*Design a group of musical cells for a generative application | |||
==Notes== | |||
{{StylePracticeNavbox}} | |||
{{Theory3Navbox}} | |||
[[Category:Style & Compositional Techniques]] | [[Category:Style & Compositional Techniques]] | ||
[[Category:Theory 3]] | [[Category:Theory 3]] | ||
Latest revision as of 17:16, 30 July 2020
This lesson is part of the Style & Compositional Techniques category. |
Objectives[edit]
- Students will be familiar with the compositional processes involved in writing for film, video, and video games
- Students will be able to create a sequenced track which underscores a short video scene
- Students will be able to plan a soundtrack for a limited video game segment with different possible player actions or movements
Resources[edit]
Readings[edit]
- Entertainment Computing:
- Music Theory Online:
Listening or Videos[edit]
- Reale, "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2" (Part 1 | Part 2)
Class Activities[edit]
- Discussion of the mechanics and compositional challenges of scoring video games
- Sketching a compositional plan for a short video game segment
Assignments[edit]
- Analysis of music from one or more video games
- Design a group of musical cells for a generative application